Blinds targets for a few seconds, covering their screen with a shade of the magic color.0.7x clash disadvantage against Ash Magic, Earth Magic, Magma Magic, Snow Magic, Gold Magic, and Sand Magic.0.8x clash disadvantage against Explosion Magic, Lightning Magic, Wood Magic, Iron Magic, Poison Magic, Crystal Magic, and Plasma Magic.0.9x clash disadvantage against Paper Magic, Ice Magic. Clashes neutrally against Acid Magic, Water Magic, Ink Magic, Fire Magic, Shadow Magic, and Glass Magic.1.2x clash advantage against Wind Magic.With a single clash advantage, 6 neutral clashes, and 15 clash disadvantages, Light draws or loses marginally to all clashes of even power, except against Wind. Light Magic’s speed will be buffed from (1.7x) -> (1.8x) Magic speed with the upcoming TGR update. In the upcoming TGR update, it will receive different synergies making Light a more viable option than it already is when using with other magics. It does not synergize with any other status effect, nor is any magic inherently bad to use with Light, however it is counterproductive to use with Shadow. However, it has poor clash advantages, low damage, and lack of defense against status effects as a repercussion. Light Magic is a unique magic that has a focus on speed as it has the fastest magic speed out of all the base magics. Blinding status effects might affect NPCs after the TGR. This feature was hinted at when the TGR was being discussed. Currently, the blindness effect does not affect any NPCs. Light magics' blindness effect can stack, meaning that if a player or NPC successfully hits multiple attacks on a target, the opposing enemy can be completely blind for a few seconds. All of its attacks inflict the Blinded status effect. Light Magic is one of the 23 starter Base Magics that can be chosen once a player starts the game for the first time.
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